ZYLIA - system rejestracji i produkcji muzyki wykorzystujący techniki dźwięku przestrzennego i wirtualnej rzeczywistości.
Please imagine a situation in which we can go virtually to a concert of the Berlin or Vienna Philharmonic and, thanks to the technology developed in this project, sit virtually in the 2nd row. Another person may choose the thirteenth row, and someone else may choose to place himself between the musicians or next to the Conductor. Changing the place changes the acoustics, sounds, their directionality, but also the image. It changes our perception and sensations. The listener moves virtually to the concert venue and experiences such impressions and emotions as if he/she were there.
Another person virtually enters the Formula 1 racing museum, for example, and thanks to the VR headset and navigable audio can get the impression that he was in a race or doing a pit-stop to refuel an F1 car. There are hundreds of scenarios for such navigable recordings and they depend on the creativity of the people who will conceive them.
The recordings made with the ZYLIA 6DoF Navigable Audio system are a kind of representation of a sound stage in the form of the sound space sampled with many microphone arrays. This representation constitutes an input to the 6DoF renderer – a software that properly processes audio data and enables sound reproduction on various playback systems, e.g. on multi-speaker installations (multi-channel audio) or headphones (binaural sound). The renderer additionally takes cognisance of information about the position and rotation of the listener moving in a virtual space (e.g. a virtual museum, forest or concert hall). In this manner, the renderer controls the sound reproduction process in such a way that the listener has the impression of actually being at the location of the recording and is able to move freely in this space. He can walk up to a stage where the artists are performing, or even step on it and stand next to any musician of his choice. He can walk around the recorded car or go inside and check whether is not too loud. At any point in time, the sound he will hear will be slightly different as it would be in reality.
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